Battletech flamer ammo. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. Battletech flamer ammo

 
 It’s one of the few cases the modifier is to the roll, not the target value, because for chancesBattletech flamer ammo A summary on how Battletech jumpdrives work and why the ships are the way they are

Each mech can do both ranged and melee attacks. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. slaser good to melt armor on enemys mech. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. Brace until the mech powers up again, then flame it. 1. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. References. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 600 C-Bills 694Weapon Heat (18)Dissipation (10). ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаGalaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. 1) By titanopteryx. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Inferno SRM. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. The reason you don't really need to worry about it is that: 1. I know that; just feels pretty limiting. BV (2. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Rifle is about 1. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Heavy Medium Lasers LA Jump Jets RL Jump Jet RT. the do a great job for armorless and ammo based mechs. Most mech fighters are mechs vs tanks or more likely, mechs vs infantry. However, Mech flamers should not take ammo. Burn Them Alive - Double Flamer Ammo. close. Protection is provided by nine tons of ferro-fibrous armor. Therefore you won't run out of flamer ammo. 1. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. However, the Eck vs Carlos video showed this: Let's give you another example. 5-1. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. . Weapons are the bread-and-butter of the war-torn world of Battletech. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. ) They're shotguns. If ammunition is hit, it explodes and destroyed the location it is stored inside. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. g. Like the name suggests it has a bunch of. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. Seven improved jump jets let the 'Mech cover 210 meters in a jump. Likewise all the SRM ammo should be with the SRM batteries. . Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. Showing 1 - 15 of 38 comments. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. Logged Warning: this post may contain sarcasm. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. To Joshua F. Battletech Free Download PC Game Cracked in Direct Link and Torrent. To Joshua F. My. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. In this game, overheat damage does not explode ammo. Flamers are remarkably useless against anything other than conventional infantry. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. there is no Flamer Ammo. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. Even when it does not, overheating has other negative effects such as hit penalty. For aimed shots apply +3. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. "Flame Serpent": 5xinferno++ 1xMCoil the infernos generate 150 heat if they all hit, and since I usually run the kintaro with full skill pilots, they usually do. More an later need but here it is. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Inferno missiles are awsome. Use a Prime Plasma Caster and you can stock up on ammo. Burn baby burMounted in front is a Harvester 20K SRM-6, supplied by a two-ton ammo bin. Doombringer Nov 5, 2019 @ 8:31pm. Combat: Attack Rules. Ichthyic. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Battletech Free Download PC Game Cracked in Direct Link and Torrent. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. An extremely short-ranged weapon, the flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat. ago. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. It would have a number of small wheeled vehicles that only have a small laser or machine gun. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. Unless maybe you have a oodles of support slots and are melee like a hopper. Battletech-Mercenaries Inferno SRM Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a. 696. videogame_asset My games. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. 46K subscribers in the battletech community. . Manufactured by. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. mgs are good vs ammo based mechs because of high crit chance. Appears more than enough to shut down most assault mechs in one go. - Random campaign start now set to have a tonnage requirement for the starting lance. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. r/battletech. Endorsements. Against mechs it's not as good, but that's like saying the flamer is bad. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Other odd behavior: if you make a new ammo box and put "Ammunition_Flamer" in it's "AmmoID" field, it doesn't show up in the skirmish mechlab, even though nothing else about the ammo box has changed. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). Literally, ANY mech. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. you can do a "complete" game of battletech with 4 models per side. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. DarkenDragon • 5 yr. took me 12 hours to realize there is no flamer ammo. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. BattleTech - The Board Game of Armored Combat. flamer are good vs energy based mechs. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Even the AI heavies are very vulnerable to stability damage. Ammo BV (2. for his magnanimity, to Chris W. 8. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. - Flamer ammo set to 10 shots. CCC Light Death Race 3rd Place. Inferno missiles are awsome. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. Plus mech quirks. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Just ammo, Gauss and other explosive components would remain the same. Those equipped with arms are also unable to flip or reverse them, requiring that they twist their torso to hit opponents directly. 0 coins. 045. Arrays effectiveness is debatable. Therefore you won't run out of flamer ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. putting it in the torso is probably. So an LBX20 fires 20 pellets and rolls on the LRM20 column. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. Games. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. With 2 MLasers extra, that is potentially 200 damage to a single point. . Jump Jet LT. very hot, energetic, and excited matter). Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. The Gauss Rifle is also, in a way, an improved autocannon, dealing more damage out to a longer range compared to the AC/10. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. The Locust-1V is a notable. BATTLETECH. Premium. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. . Description. BATTLETECH > Guides > titanopteryx's Guides . Ok. It also adjust the slots of AC 5s, AC 10s and AC 20s to match TT niveau. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. Navigate to your Steam BATTLETECH folder. Were they getting abused in MP or something?OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. Some weapons are occasionally described as . All Fluid Gun or Flamer ammunition must be installed in full-ton lots. Careful, LORE is a four letter word around here. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. E. 6 shots in one battle. Firestarter in BTA is the beast if you are going for mass overheating tactics. Category. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. Iniciar sesión Tienda. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. BATTLETECH > Guides > titanopteryx's Guides . for keeping me honest, and to Ray for our pact. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. 6 shots in one battle. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. Same with the AC2. One condition though, I will trade with you but I have to get your weapon first. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Instead, give them a cooldown of 1. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. Those people are dead wrong. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Good luck!1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). #5. so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). ) BV (2. < 1 2 3 >. The blast removes 5 points of amor and 5 points of internal structure. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. My lance is now. GO TO: C:SteamLibrarysteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdataweapon. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. Games. 0) 2: Description . Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. It includes new mechs, vehicles, and other assets to achieve that goal. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Uploaded: 28 Apr 2018 . This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. 31. As most. . Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. ”. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. Give Rac/5s a go. S. 1. ago. Inferno missiles are awsome. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. Classic BattleTech RPG: Though describing in detail the use and acquisition of nuclear weapons in Classic BattleTech RPG (CBT: RPG) campaigns is beyond the scope of this book, players and gamemasters wishing to do so may model their own attempts to obtain such weapons on these rules. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. It is a well known fact that to burn your enemies alive is a rather. A. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. - Random campaign start now set to have a tonnage requirement for the starting lance. Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. MG 200. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. It carries a 1/2 ton of Heavy Machine Gun ammunition, a single ton of Heavy Flamer ammunition, and two tons of Plasma Rifle ammunition. So like why did this flamer nerf come out of the blue?I keep a 6 flamer firestarter or grasshopper in the bay later in the game specifically for lunar and martian biomes but that's about the only place I'll use a mech loaded with flamers. 1) By titanopteryx. The tank first premiered in combat during the Victoria War in. The LRM-20 fires twenty such missiles. This is an opportunity and a threat. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. If that doesn't interest you then idk what will. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. So yeah, the AC/5 is overweight, but probably not as much. 5T (+0. This mod will allow you to set these numbers as you wish. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Unless maybe you have a oodles of support slots and are melee like a hopper. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. If ammunition is hit, it explodes and destroyed the location it is stored inside. In this game, overheat damage does not explode ammo. For obvious reasons. 6 shots in one battle. . As for Daily Ops, this weapon is massive overkill. The burst fire damage from weapons like flame throwers, machine guns, pulse lasers, etc. for keeping me honest, and to Ray for our pact. BV: 404/58. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. The tank first premiered in combat during the Victoria War in. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. Overheat damage can be triggered every time a mech's heat change. . Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. was developed by the Capellan Confederation. Unless maybe you have a oodles of support slots and are melee like a hopper. Load up lots of AC weapons. 1. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. Uploader: Mharius. 4 shots are well-balanced. In addition, the TDR-5SS has far better heat management than the 5S. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. Last Update: 28 Apr 2018. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. One turn, one Ton. There's some great online resources like Sarna. There are several mods available that change. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. You cannot find these as individual parts. Though successful, the Streak LRM launcher weighs twice as much as. More an later need but here it is. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Uploader: Mharius. . Burn baby burn! Installation: Extract the data folder into. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. The LRM-20 fires twenty such missiles. a trio of MGs, leg mods, and chemical lasers. Inferno missiles are awsome. Issue resolved by KMiSSioN. If you need to explainWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. 40 dmg base and up to 6 shots from that one gun per turn. Equipment. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. Ammo could explode when hit like that. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. hell, it might still work as is. Try carry that through 2x lances of assault mechs on a 5 skull. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. Flamer Flamer weapons are unique in that they deal little physical damage but instead expel super-heated plasma, applying substantial heat to their target. there really isnt a good place for ammo. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. Ammo makes no sense and they run out too quick. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Autocannon types and ammo opinions, please. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Advertisement Coins. for his magnanimity, to Chris W. But even still.